webgl-dsl
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    Variable valConst

    val: {
        (v: boolean): Glsl<Boolean>;
        (v: number): Scalar;
        <T extends Glsl<Type>>(v: T): T;
        (v1: number | Scalar, v2: number | Scalar): Vector2;
        (v1: number | Scalar, v2: Vector2): Vector3;
        (v1: number | Scalar, v2: Vector3): Vector4;
        (v1: Vector2, v2: number | Scalar): Vector3;
        (v1: Vector3, v2: number | Scalar): Vector4;
        (v1: number | Scalar, v2: number | Scalar, v3: number | Scalar): Vector3;
        (v1: Vector2, v2: number | Scalar, v3: number | Scalar): Vector4;
        (v1: number | Scalar, v2: Vector2, v3: number | Scalar): Vector4;
        (v1: number | Scalar, v2: number | Scalar, v3: Vector2): Vector4;
        (
            v1: number | Scalar,
            v2: number | Scalar,
            v3: number | Scalar,
            v4: number | Scalar,
        ): Vector4;
    } = Glsl.val

    Wrap set of values into single GLSL value

    Type declaration