Properties
Readonly attributes
attributes: {}
Readonly handle
handle: WebGLProgram
Readonly uniforms
uniforms: {}
Methods
setAttribute
- setAttribute(name: string, buffer: ArrayBuffer, strideInFloats: number, offsetInFloats: number): void
-
Parameters
-
name: string
-
-
strideInFloats: number
-
offsetInFloats: number
Returns void
setUniform
- setUniform(name: string, value: number[]): void
-
Parameters
-
name: string
-
value: number[]
Returns void