webgl-dsl
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Program
Class Program
Resource that have to be destroyed manually (textures, tuffers, etc.)
Implements
Disposable
Index
Constructors
constructor
Properties
attributes
fragment
gl
handle
uniforms
vertex
Methods
dispose
set
Attribute
set
Uniform
Constructors
constructor
new
Program
(
gl
:
Gl
,
vertex
:
Shader
,
fragment
:
Shader
)
:
Program
Parameters
gl
:
Gl
vertex
:
Shader
fragment
:
Shader
Returns
Program
Properties
Readonly
attributes
attributes
:
{
[
name
:
string
]:
AttributeRecord
}
= {}
Readonly
fragment
fragment
:
Shader
Readonly
gl
gl
:
Gl
Readonly
handle
handle
:
WebGLProgram
Readonly
uniforms
uniforms
:
{
[
name
:
string
]:
UniformRecord
}
= {}
Readonly
vertex
vertex
:
Shader
Methods
dispose
dispose
()
:
void
Returns
void
set
Attribute
setAttribute
(
name
:
string
,
buffer
:
ArrayBuffer
,
strideInFloats
:
number
,
offsetInFloats
:
number
,
)
:
void
Parameters
name
:
string
buffer
:
ArrayBuffer
strideInFloats
:
number
offsetInFloats
:
number
Returns
void
set
Uniform
setUniform
(
name
:
string
,
value
:
number
[]
)
:
void
Parameters
name
:
string
value
:
number
[]
Returns
void
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Constructors
constructor
Properties
attributes
fragment
gl
handle
uniforms
vertex
Methods
dispose
set
Attribute
set
Uniform
webgl-dsl
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Resource that have to be destroyed manually (textures, tuffers, etc.)