webgl-dsl
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    Class Gl

    Resource that have to be destroyed manually (textures, tuffers, etc.)

    Implements

    Index

    Constructors

    • Parameters

      • ...source: [HTMLCanvasElement, WebGLContextAttributes?] | [WebGLRenderingContext]

      Returns Gl

    Properties

    handle: WebGLRenderingContext
    instancedArrays: ANGLE_instanced_arrays
    srgbExtension: EXT_sRGB

    Methods

    • Clear color and depth buffer

      Returns this

    • Parameters

      • primitivesType: PrimitivesType
      • verticesCount: number
      • instancesCount: number

      Returns this

    • Parameters

      • primitivesType: PrimitivesType
      • elementsCount: number
      • instancesCount: number

      Returns this

    • Returns [number, number]

    • Returns boolean

    • Create program with specified vertex and fragment shader source

      Parameters

      • vertex: string
      • fragment: string

      Returns Program

    • Create depth buffer with specified width and height

      Parameters

      • width: number

        Depth buffer width

      • height: number

        Depth buffer height

      Returns RenderBuffer